2026

Two products. One codebase.

Build the engine once. Ship a new game every event.

Fortune Wheel as a retention perk

A daily wheel sitting inside a larger product. Coins, tickets, free shots, a countdown to the next spin. It isn't the game, it's the reason to open the app before the game.

The same engine, as a game in its own right

Draw the bow, feel the tension, release. The player believes they're aiming. Underneath it's the same weighted core as the wheel on the left, wrapped in a world with enemies, missions and a collection to fill.